UPDATED Rules (7/29/15) CTGR 3 ON 3 NATIVE YOUTH BASKETBAL TOURNAMENT Number of Players Games are played with 3 players Games my start with 2 players Maximum of 4 players on a roster Any number of players may complete the game (3,2, or 1) Game Times Team not ready to play at the scheduled game time will be given a 5-minute grace period before a forfeit is enforced Possession/Jump Ball A coin toss will determine the first possession of the game; alternating possessions thereafter. Home team captain calls ‘heads’ or ‘tails’ while the coin is in the air. No jump balls—possession will alternate after initial coin toss Scoring/Timing Inside the 19’ are –1 pt, outside are –2 pts Free throws –1 pt Games are played the first team to 20 points (wins by 1) Game time is 20 minutes running clock If at the end of regulation time no team has scored 20 points, the team leading will be declared the winner Overtime If the score is tied after time has expired, overtime will be played In overtime, the first team to score 2 points wins A coin toss will determine the first possession in overtime No timeouts during overtime Fouls Fouls including offensive fouls result in one free throw, except on successful field goals, in which case the basket counts and no free throw is awarded When fouled on a 2 pt. attempt, 2 free throws will be given No one will line up to rebound free throws After free throw attempt (make or miss) there is a change of possession During free throw attempt(s) clock doesn’t stop Final Two Minutes The 5 second rule is in affect (offense must shoot, dribble, or pass after 5 seconds to avoid stalling) When shooting free throws, the shooter has 10 seconds to shoot once they receive the ball from the official Key Violations There will be NO “3 sec. I the key” violations Jewelry No visible jewelry of any kind – must be taped. No studded rings, this is a safety issue Intentional/Flagrant/Technical Fouls An intentional foul results in one free throw and possession of the ball A flagrant foul results in one free throw (or two if a 2 pt. attempt), possession of the ball and the ejection of the player committing the foul Technical fouls are 2 shoots & keep possession 2 team unsportsmanlike technical fouls receives tournament ejection Substitutions/Timeouts Substitutions may be made during any dead ball situation Each team is allowed 1 one-minute timeout. Clock stops during timeout No timeout during overtime Ball Out-of-Bounds/Check-In The ball must be “checked” by the opposing player after all dead ball situations at the top of the key, including a ball out of bounds To begin play the ball must be passed from behind the 2 point arc. Change of Possession The ball will change possession after every made basket The ball must be passed or dribbled back to behind the 2 point arc after each change of possession, regardless of whether or not a shot was attempted or a shot hit the rim. Failure to do so results in loss of possession and may made baskets Taking-it back means all three points (ball and two feet) are behind the 2 point arc. Dunking No dunking is allowed during warm-ups or during the game. Violations result in a technical foul – 2 free throws and retain possession Player Injury In case of injury, notify the court supervisor. If play has stopped because of injury, the player must be removed from the game at least until the next dead ball situation If a player has lost consciousness during the game, they will not be allowed to continue play.